Combat tagging

Thirty seconds during which half of your options disappear. Knowing them saves you from most silly deaths.

You cannot run away by disconnecting

As soon as you take or land a hit, you are in combat for thirty seconds. If you quit the game during those thirty seconds, you die anyway and your things drop on the ground.

What is blocked during those thirty seconds

Almost everything that would get you out of the fight is cut off. Nobody escapes a duel by typing a command.

  • Everything that moves you: /home, /spawn, /tpa, /rtp, /warp, /hub
  • Everything that sells or buys: /sell, /shop, /hdv, /order
  • Your chests, /ec and /pv
  • The rest: /feed, /team, /cf, /recompenses, /warzone

What still works

Chat works. /back too, but it does not save you: it takes you back to where you came from before your last teleport, which is nothing like a shelter. And it is refused after a death. And if all you did was take a hit without hitting back, you leave combat after five seconds instead of thirty.

Ender pearls have a delay

An Ender pearl is a little ball you throw: you get teleported to where it lands. You cannot chain two of them to shake someone off, you have to wait fifteen seconds between the two.

Getting out of the Combat Zone

/spawn takes you back to spawn, but not while you are in combat: you have to wait for the thirty seconds to run out. Elytra, those wings you wear on your back to glide, work in the rest of the world but are cut off in the whole zone: nobody flies away to escape a fight.

Back to: Getting ready to fight