Playing as a team

In a team you share a base, a chest, money, and someone comes to avenge you when you go down. Nothing forces you to join one, but everything is easier in one.

Creating or joining

/team opens everything. You can create your own or join a friend's if they invite you. Joining costs nothing.

Five members, and up to fifteen

A team takes five members for free. The next slots are bought with the team's money, up to fifteen in total.

Your shop

Your team can run its own shop, open to the whole server, with your prices. /magasin opens it.

Your base is still not protected

Setting the team rally point protects no block. Your base can still be found, looted and broken like any other. The other Hyping modes do protect land: this mode is the one that does not.

The shared bank

Every member can put money into the team bank. It is with that shared money that your team pays for its extra member slots and its public teleport points.

Who can take the money back out

A team has a leader, and the leader can name officers, that is, trusted members given extra rights. The leader and the officers can always withdraw from the bank. The leader can also give that right to one particular member. The others can deposit without being able to withdraw. Before you put a big sum in the pot, look at who has that right in your team.

Your teleport points

There are two kinds. The rally point is private: only members go there, and it is your base. The teleport points are public: any player can come, which is handy for selling. /warps opens the list of every point on the server. They are paid for out of the bank, so it is a goal for when you have the means.

What the upgrades cost

The sixth member slot costs 100,000$, the seventh 250,000$, and each one after that costs more, up to the fifteenth. The rally point is free. It is the first public point that costs 1,000,000$, and you can have five. All the prices are shown in the upgrades menu, inside /team.

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