Here, nobody attacks you
It is the most important difference with other servers, and it changes the way you play. Here is what is really guaranteed, and the two places where you can still die.
No fighting between players
Hits between players are turned off in every world you can go to: your island, spawn, the resource world, the Nether and the End. A player cannot touch you, even if they try, even if they are on your island.
Nobody can loot you
Your island belongs to you and to the players you invite there, and to nobody else. A visitor cannot place a block, break one, open a chest or pick up what is lying on the ground.
There is no way to force your way into an island. This is not a raid server.
You lose nothing when you die
You keep your whole inventory and all your money. You simply respawn at your respawn point.
If you want to get back fast to where you died, /deathback takes you there. It is not free: it costs you 10% of the money you are carrying. On a big pile, that hurts, so check your balance first.
On your island, the scenery does you no harm
- Falling does not hurt you, even from the top of your tallest tower.
- Lava and fire do not burn you.
- You cannot suffocate inside a block.
- TNT does not explode.
- Creepers explode but break no blocks.
At spawn, you are flat out invincible.
These protections are for you only. Monsters still die normally from falls and from lava, so the farms built on that do work.
The two ways to die anyway
The first one is monsters. They appear at night and in the dark, exactly like in a normal Minecraft, and they hit.
The second one is the void. Nothing catches you if you fall off the side of your island. Put a fence or a wall of blocks along the edges before building high, that is the number one Skyblock reflex.
Elsewhere, it is different
In the resource world, in the Nether and in the End, falling hurts you again and TNT explodes. The Nether burns normally.
No player can attack you there either. It is the scenery that turns dangerous again.
Continue with: Getting started
Further reading: