Events

Several times a day, the server starts a timed challenge. /planning gives the schedule, /events gives the standings in progress.

How it works

An event lasts a quarter of an hour. During that time, everyone chases the same goal.

And here is the good surprise: you are not paid according to your place, but according to what you did. Every tier you clear pays, whether you are first or thirtieth.

On the Lumberjack, for example: 500 logs cut give you 10,000 $, 1,000 logs 25,000 $, 2,000 logs 100,000 $, and 5,000 logs add 100 gems. The other events follow the same principle.

So the standings on screen are there to compare yourself, not to decide who wins. A beginner who reaches the first tier walks away with something.

Personal events

You play for your own score.

  • Slaughter, at 12:00
  • Lumberjack, at 16:00
  • Harvest, at 16:30 and 23:30
  • Fishing, at 17:30 and 22:30, and also at 13:30 at the weekend
  • Mining, at 20:00

Island events

Here it is your whole island's score that counts. An island with several people has a real edge.

  • Harvest, at 13:00, 17:00 and 21:00
  • Slaughter, at 14:00, 18:00 and 22:00
  • Fishing, at 15:00, 19:00 and 23:00
  • Lumberjack, at 16:45
  • Mining, at 20:45

The Epic

At 16:00 and at 20:00, for a quarter of an hour, the whole server earns its job experience faster. The best moment to mine or harvest.

Happy Hour

At 16:00, 20:30 and 23:45, the shop buys your resources back dearer. Save your big sales for those slots.

Airdrops and key drops

Chests full of rewards fall at spawn at regular intervals, and keys fall the same way. It is random, there is nothing to prepare: /planning announces the next one.

Back to: My rewards